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Custom Avatar Animation Sample

コード サンプル

※ 現在、本ページは原文のままですが、近日中に日本語版を用意させていただきます。


Sample Overview


This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline. You will learn how to load a custom animation from an FBX file exported from an avatar rig, and then use a custom content processor to extract the animation data from the exported file and save it as a CustomAvatarAnimationData object. From this point, the animation data can then be loaded at run-time and played back using the CustomAvatarAnimationPlayer.

Five custom animations from the new Animation Asset Pack are included with this sample to demonstrate the playback in action!

 

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フレームワーク

GS 4.0

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