Developer Talk Series: April 2010
Recorded session from April 2010's Build Games that Go Bing!, presented by Ashu Tatake.

Developer Talk Series: April 2010

Title: Build Games that Go Bing!, by Ashu Tatake

Description: Latest research indicates that most gamers have ears. Use this knowledge to your advantage! Learn how to integrate a range of audio elements into your game--from simple “fire and forget” sound effects to more complex interactive audio environments.

Questions? View this session's forum.


Recorded Session

    Build Games That Go Bing! from XNA Tutorials on Vimeo.


Questions and Answers

The following are questions asked during both sessions for Build Games That Go Bing!. The time stamps below each question are the locations in which the questions was answered/demonstrated.

Don't see your question below? Ask it today in our April 2010 Developer Talk Series forum!

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Question: Is it possible to do Surround sound panning? Forward right to rear left? Any Text to speech support planned?
Answer: 00:45:49

Question: Is there something similar to player index for microphone?
Answer: 00:46:37

Question: Is there a way to compute pitch from the microphone capture?
Answer: 00:47:25

Question: Would there be a way to play an inverse of the microphone input to the speaker to cause inverse phasing?
Answer: 00:48:10














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